My_Works

City
City_Landscape
Procedural_Rock
Starship_Front
City_Landscape_Night
Procedural_Copper
Starship_Side
Alien_Render
Procedural_Rust
Hallway_Nostromo
Saw Head
Material_Study_Plastic
HYTAV
Devil
Material_Study
Mothman
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City_Landscape the Light Version

I created this as a practice piece using Geometry Nodes in Blender.

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Procedural_Rock Texture

This was made for an assingment in CGI with Blender.

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Star_Ship Design

I created this design to practice my modeling skills in Blender.

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City_Landscape the Dark Version

This was the same practice piece, but i changed the lighting situation.

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Procedural Copper

This was also made for the same assignment as the rock texture in blender.

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Star_Ship Design

This is the sideview of the starship design.

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Alien Render

This model of a Xenomorph is a work in progress for a final assignment in CGI.

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Procedural Rust

This texture was pretty hard to make but i
think it turned out well.

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Nostromo Hallway

This is supposed to be the backdrop for my final CGI assignment this Semester. I made this in Blender with some assets from Blenderkit (the Link to Blenderkit is under my Resources page).

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Saw Head

This is my most "realistic" looking sculpt so far, i made this to practice in blender.

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Procedural Plastic

This study is supposed to portray the attributes of Plastic.

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HYTAV

Thats a logo i designed for a collaboration with a fellow student.

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Devil Sculpt

I made this in Blender to practice my sculpting skills.

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Plastic Refraction

This piece wasnt for the assignment, just to try out a refraction Shader.

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Mothman

I based this Sculp on a Illustration by Frank Frazetta.