My_Works
City_Landscape
Procedural_Rock
Starship_Front
City_Landscape_Night
Procedural_Copper
Starship_Side
Alien_Render
Procedural_Rust
Hallway_Nostromo
Saw Head
Material_Study_Plastic
HYTAV
Devil
Material_Study
Mothman
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City_Landscape the Light Version
I created this as a practice piece using Geometry Nodes in Blender.
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Procedural_Rock Texture
This was made for an assingment in CGI with Blender.
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Star_Ship Design
I created this design to practice my modeling skills in Blender.
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City_Landscape the Dark Version
This was the same practice piece, but i changed the lighting situation.
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Procedural Copper
This was also made for the same assignment as the rock texture in blender.
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Star_Ship Design
This is the sideview of the starship design.
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Alien Render
This model of a Xenomorph is a work in progress for a final assignment in CGI.
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Procedural Rust
This texture was pretty hard to make but i
think it turned out well.
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Nostromo Hallway
This is supposed to be the backdrop for my final CGI assignment this Semester. I made this in Blender with some assets from Blenderkit (the Link to Blenderkit is under my Resources page).
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Saw Head
This is my most "realistic" looking sculpt so far, i made this to practice in blender.
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Procedural Plastic
This study is supposed to portray the attributes of Plastic.
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HYTAV
Thats a logo i designed for a collaboration with a fellow student.
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Devil Sculpt
I made this in Blender to practice my sculpting skills.
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Plastic Refraction
This piece wasnt for the assignment, just to try out a refraction Shader.
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Mothman
I based this Sculp on a Illustration by Frank Frazetta.