Hi, I'm Justin

game dev · tech artist · 3D artist

About

Game developer, tech artist & 3D generalist based in Germany.

I love developing games and everything around it. Besides my passion project Welcome to lightford i love to work and collaborate on a bunch of other projects with talented prople

Always curious about new tech and new art techniques.

Welcome to Lightford (2020 – Ongoing)

  • PC
  • Steam
Producer, Tech Lead, 3D Artist

Mystery detective immersive sim set in the 90s town of Lightford Nightink Interactive Solo project that turned into a bigger production with a small team of 4.

  • Designed and implemented Game Mechanics and write the story and oversee the production.
  • Built an Open world that runs on low end devices like the Steam Deck.
  • Authored environment art pipeline docs and optimized foliage for mid-tier GPUs.
  • Collaborated on level blockouts for the Town.
Project link

Aquapark Tycoon (2021 – 2026)

  • PC
  • Steam
3D Artist, Audio Lead

Aquapark Tycoon is a cheerful management sim about building the ultimate water park. A project made by Boxelware a Studio in Erlangen i joined as a junior artist in 2021 and now worked myself up to also lead the audio and sfx department.

  • Implemented 3D Assets and create and concept new themes for the game.
  • Created the teaser Trailer cinematic animation as well as mainly contributed to all the trailers released for the game.
  • Created and authored Sfx and Audio work as well as collaborate with external agencies.
Project link

Nokori (2025)

  • Youtube
3D Artist · Tech Artist

Nokori is an animated short film created by AAA game industry veterans that want to go into the filmaking industry. I was the technical artist to set up the render pipline project the environments in 3d space and rig, retopo and animate the character in collaboration with other talented artists.

Project link

Mosh Engine (2023 – Present)

  • Game for a Metal Band
  • Steam
3D Artist

Mosh Engine a buddy of mine developes a game for the metal core band the butchers sisters with the band together i joined the project to do the 3D art and technical shader art for the game.

  • Wrote rendering backend and custom shader pipeline for low end devices.
  • Built asset and modular kits
  • Implemented 3D Scans made with a lidar scanner to convert to game ready meshes and rigs.
  • Oversee the scanning process that fans have the chance to take part in.
  • Oversee the scanning process that fans have the chance to take part in.
  • Currently the Project has around 9000 Newsletter registrations and is gearing up to release at the beginning of 2027.
Project link
Open source

OpenGamut

Open-source gamut mapper inspired by K-Gamut.

GitHub
Editor tooling

Lightford Tools

Dialogue editor, lighting presets, custom tooling.

Shader showcase

Shader Lab

Custom shader and vfx effects for games.